(Weeeee! I'm flying in my Porsche!)
After the success of Need for Speed Most Wanted, EA and Black Box figured they had a formula they could go with for 2006 and the PS3 launch. Need for Speed Carbon is an NFS game that gets a lot of things right, but still comes up a bit short of reaching the top 5 finish it wants.
Yeah, because it's Black Box, it requires a story to follow for some reason. Unfortunately for NFS Carbon, they went with a story that's a little too confusing to follow, even if it seems rather simple. The simple part is after the events of Most Wanted, you return to Palmont City and are the most hated guy ever because of some shady event that took place. So you clean up your reputation by racing in Palmont and taking control of territories to fix your reputation. The complicated parts actually involve trying to piece together what happened, as there is something about red bags being switched, you somehow being allowed to escape. Look Black Box, stop trying to put in complex story ideas in a racing game.
Well, NFS Carbon is open world, because it's black box, and while Palmont City, a city that never sees daytime in Carbon, is rather modest in scale, the free roam is rendered useless. Yes, you can use the free roam to launch events, and they're not too far apart, but when the game includes an option to launch events directly from a world map in the menu, it almost seems pointless. It's made even more pointless when you realize that pursuits do not happen as often as you would like if you're racing. Palmont City must not be as active at night because the traffic just isn't there, but there's cross traffic in the races, which looks funny because it crosses barriers you can't cross. I want to go there in the race! As far as the driving model goes, this is where a lot of Carbon's problems show up. For a good chunk of the game, it really feels like there's no sense of speed in the game. Kind of ironic considering it's a Need for Speed game. You really don't start experiencing a sense of speed until you unlock the tier 3 cars, but given the game's screwed up unlock system, it will be a while before you start getting those cars, or the parts to create a sense of speed.There's also the issue of hovercar physics, and this is mostly seen from jumps because you will be airborne for about a whole 20 seconds.
In all honesty, Carbon's not offering a whole lot of innovative things to the table. Aside from the usual game modes, canyon duels are a new feature that aren't quite as fun. These often result in races that have you the most concerned because you can end them by falling off the track. Yes, the first time around, you will probably fall off the track a few times before you get used to the hovercar physics. The wingman system is a welcome addition in that it does work well, but the game doesn't give you enough variety among the wingmen. In fact, two of them offer the same rewards and benifits, but perform a different action. I'd prefer to race without them because they just won't shut up for half the race, and they're just plain annoying. YEAH, YOU'RE LEADING THE PACK, ON YOUR LEFT, THAT'S HOW IT'S DONE, WHAT ARE THEY RACING, GO KARTS?!?! You'll hear the same thing over and over until you're sick of it.
Palmont City never sees daytime in this game, which may be an excuse to hide an average looking game. The way paint looks on these cars comes off as looking unrealistic to the point where it looks like a toy car. Aside from that though, Carbon does at times look above average, but it's still nothing to write home about. Especially when the damage model is nothing but scratched paint and broken windshields. The audio at least tries to do something interesting where if you drive muscle, you get hard rock, exotics get you hip hop, and tuners get you electronic music. Unfortunately... this is all rendered pointless when you actually race, because you just get the game's original music which consists of maybe two songs. It gets annoying after a while, and you just want it to stop. For an NFS game, I barely noticed the engine sounds over the loud blaring music and incessant chattering of the wingman.
Carbon isn't a total loss though, as despite its flaws, can still be fun. It's just the game doesn't deliver anything new to the table. It didn't quite live up to Most Wanted, but it's certainly better than Pro Street and Undercover. My one complaint about the PC version is no support for widescreen. I mean, really. Porsche Unleashed, for one reason or another since that game came out in 2000, supports widescreen resolutions. Carbon was a 2006 game and there's no widescreen for THAT? That's too minor of a quibble to prevent me from enjoying this.
Recent Comments