(I wouldn't spend another 40 astro seconds with these two)
Oh EA, the first Army of Two was so bad, what made you think we wanted more? Anybody who read the last post I made would know I was sarcastic about that remark. Army of Two is one of EA's many new IPs, and its debut title wasn't exactly a good game by any means. The game was too easy, characters were stereotypical, and the whole co-op mechanic didn't work as well as intended. Despite the mediocre reviews, the game sold well enough to warrant a sequel. While the sequel is a much better game than the previous Army of Two, it still feels like nothing more than an empty package. Another way to describe this game is Halo 3 ODST.
The previous game took place in various regions of the world, over the course of a big time frame, but here, it takes place in Shanghai over the course of a few days. Rios and Salem are called to Shanghai to perform another mission being the PMC mercs that they are. After the task is done, it's suddenly all about getting out of Shanghai alive before you are destroyed along with the city. Is this a good story? No, is it credible writing? No. This is nothing more than your standard generic action plot number 564. Sure, there are points where you can make moral decisions, but these can be described as if you go for the reward, you are evil. They do not affect the story at all. However, at the end of the day, you will ultimately feel no satisfaction when you reach the end.
Army of Two's biggest selling point is the co-op third person shooting gameplay. The only way you should play this game is with a friend, or online. There are times where the AI will do nothing but get in your way and block your shot, it won't respond to your commands, and it will shoot at air. In the event you are shot down, you can be saved by your partner provided you do not bleed out. However, if you use the AI partner, he'll usually drag you out into the open to save you where he most likely will get shot. There is no penalty for being saved countless times. In Kane and Lynch, you had to be careful not to overdose on adrenaline, but here you don't have to worry about overdosing, both characters have taken enough steroids as it is. There are plenty of weapons to buy, but the kicker here is the good guns can be bought early in the game, and ammo will never be an issue. The guns themselves can be customized with different stocks, barrels, magazines, scopes, silencers, and paint job. Quite possibly the dumbest thing I've ever seen in this game is a gold grenade with diamond studs that costs $100,000. We be ballin' yo!
There is a cover system, but it feels like it was sloppily added. Sometimes you'll think you're in cover, but it will turn out you aren't. There's no clear indication of when you're in and out other than to determine how much damage you're taking. There are two instances in the game where you and your partner stand back to back. These give you unlimited ammo, and no reloading required. I've found the best thing to do here is spin round and round while spamming boolets. Granted, that's not effective, but it works considering how insanely easy this gets. The auto-regenerating health is back in full force, but EA decided to be totally generous about it and have it regenerate really fast. Enemies will not move from cover spots unless you throw grenades at them, why? I don't know, maybe because if they shifted cover positions, it would require you to actually aim at somebody.
There are multiplayer modes here, but I'm not going to sit here and review them, want to know why? EA had the audacity to make you go into the marketplace and BUY a gameplay mode. Isn't it enough that we paid $60 for this, now you want us to pay for some game mode that sounds like an already existing mode of play in Gears of War 2 that didn't cost a dime? This is the same thing Resident Evil 5 suffered from, in that they made you buy a gameplay mode. It sickens me to no end that companies can get away with this and people are suckered into buying it. Even though when I bought this game, the guy at GameStop gave me the free month of play, I'm not using it. I'll let somebody else fall victim to this game.
There aren't too many improvements over the visuals from the previous game. Frame rate issues occur the minute you start firing a hail of bullets while the enemy does the same thing. While there is a small variety to enemy designs, they all end up looking the same at the end of the day. Oddly enough, there is a ton of polygon clipping, which is something we still can't seem to get under control. Seeing Shanghai explode into pieces isn't too bad in itself, but it's not as exciting as it should be. You will recognize Salem's voice actor as the same guy who plays Nathan Drake, and he doesn't do much to make the two sound any different. If anything, it means that at some point after the Uncharted storyline, Nathan Drake took steroids, changed his name and became a mercenary for hire. I'm obviously joking there, and the voice acting itself sounds like a bunch of people just reading off a script, deadpan and all. Most of the music consists of 10-second loops that won't wear on your nerves because the gunfire, the shouting, and explosions will drown them out.
So for all this, how long is the campaign? Five hours. How much is the game? $60. Does this add up? No, it doesn't. I was hoping for an average 20 hour length game, but I guess that was asking for too much. You could rent this game, and finish it in a day. There's no real reason to buy this game, even if you were die hard for the last game. No new ideas, it feels like a big Hollywood generic action flick. It suffers from the same problems Halo 3 ODST did, but ODST had a few positives to it compared to Army of Two the 40th Day. Trust me when I say, your money is better spent on another game.
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